All Packages Class Hierarchy
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Index of all Fields and Methods
- Abox(Frame, String, boolean).
Constructor for class Abox
-
- action(Event, Object).
Method in class Abox
-
- action(Event, Object).
Method in class Ebox
-
- action(Event, Object).
Method in class Gpanel
-
- action(Event, Object).
Method in class Login
-
- action(Event, Object).
Method in class Pbox
-
- action(Event, Object).
Method in class Sbox
-
- action(Event, Object).
Method in class Wbox
-
- Admin(Socket).
Constructor for class Admin
-
Construct a new Admin console and launch the Thread
- alive.
Variable in class Human
-
- alive.
Variable in class Wplayer
-
- ask.
Variable in class Human
-
- asked().
Method in class Human
-
- asked().
Method in class Player
-
- asker.
Variable in class Human
-
- asking().
Method in class Human
-
- asking().
Method in class Player
-
- avoidCapture().
Method in class Mbot
- Calcul le bol que l'adversaire jouerait pour capturer une de nos bille
- b06W.
Variable in class MBoard
-
- b13W.
Variable in class MBoard
-
- badTab.
Variable in class Mbot
-
- bbH.
Variable in class MBoard
-
- bbP.
Variable in class MBoard
-
- bD.
Variable in class MBoard
-
- bdM(String).
Static method in class ServM
- Broadcast message to persons that aren't playing
- bdS(String).
Static method in class ServM
- Broadcast message to every clients
- bdU(String).
Static method in class ServM
- Brodcast an update message
- bdW.
Variable in class MBoard
-
- bestAC(int).
Method in class Mbot
- calcul le meilleur coup a jouer pour eviter une capture
- bhH.
Variable in class MBoard
-
- billes.
Variable in class MBoard
-
- Board().
Constructor for class Board
- constructror
- bot.
Variable in class Player
-
- bots.
Static variable in class ServM
-
- buf.
Variable in class Human
-
- buf.
Variable in class Wplayer
-
- button.
Variable in class LBoard
-
- buttonH.
Variable in class LBoard
-
- buttonW.
Variable in class LBoard
-
- cancel.
Variable in class Abox
-
- cancel.
Variable in class Wbox
-
- capture(int[]).
Method in class Mbot
- Retourne le bol qui lui permet de capturer un maximum de billes
en commencant par la droite
- captureOrNot().
Method in class Mbot
- Choisit entre capturer rejouer et avoidCapture en fonction du gain/perte
- chance().
Method in class Lbot
-
- chance().
Method in class Tbot
-
- chat.
Variable in class Gpanel
-
- checkBadTab(int).
Method in class Mbot
- Check Bad Tabs (reflex conditiones)
Pour certaines tables bien determinees
il connait deja le meilleur coup
- clean().
Method in class Human
-
- clean().
Method in class Player
-
- clean().
Method in class Wplayer
-
- cleanUI().
Method in class Wpanel
-
- comment.
Variable in class Pbox
-
- comment.
Variable in class Sbox
-
- computers.
Variable in class jSave
-
- connected.
Variable in class Login
-
- createBots().
Static method in class ServM
- Update the bots in the userlist
- creating.
Variable in class Admin
-
- crossd.
Variable in class TBoard
- this is the width of a cross picture divided by 2
- data.
Variable in class Admin
-
- dead.
Variable in class Gpanel
-
- defFont.
Variable in class Gpanel
-
- delAsk(String).
Method in class Human
-
- delAsk(String).
Method in class Player
-
- delAsker(String).
Method in class Human
-
- delAsker(String).
Method in class Player
-
- dFM.
Variable in class Gpanel
-
- die().
Method in class Admin
-
- die().
Method in class Game
- die
- die().
Method in class Gpanel
-
- die().
Method in class Human
- Kill the user: send the quit string to the server, remove the user from ServM user list and close the socket.
- die().
Method in class Pbox
-
- die().
Method in class Player
-
- die().
Method in class Sbox
-
- die().
Static method in class ServM
-
- die().
Method in class Wplayer
-
- doBol(int, int, int, Graphics).
Method in class MBoard
-
- Ebox(Frame, String, boolean).
Constructor for class Ebox
-
- emptyBiggest().
Method in class Mbot
- vide le plus gros des bol qui lui permet de jouer dans le kalaha
- emptyRightest().
Method in class Mbot
- vide le bol le plus a droite
- entry.
Variable in class Abox
-
- entry.
Variable in class Login
-
- entry.
Variable in class Pbox
-
- entry.
Variable in class Sbox
-
- entry2.
Variable in class Login
-
- fb(String).
Method in class Mstream
-
- fcomm.
Variable in class Login
-
- finDePartie().
Method in class Mbot
- S'il ne reste plus que 2 bols non vides chez l'adversaire, l'ordinateur
va essayer de ne pas lui en remplir afin de le faire perdre ou que
la somme des pions de l'adversaire est < 4
- fnick.
Variable in class Login
-
- g.
Variable in class Game
-
- g.
Variable in class Gpanel
-
- game.
Variable in class Abox
-
- game.
Variable in class Human
-
- game.
Variable in class Pbox
-
- Game(String, String, String).
Constructor for class Game
-
Construct a new game and launch the Thread
- gameBoard.
Variable in class Gpanel
-
- gamel.
Variable in class Wpanel
-
- games.
Variable in class jSave
-
- games.
Static variable in class ServM
-
- gaming.
Variable in class Game
-
- getAddy().
Method in class Human
-
- getAddy().
Method in class Player
-
- getAddy().
Method in class Wplayer
-
- getAsk().
Method in class Human
-
- getAsk().
Method in class Player
-
- getAsker().
Method in class Human
-
- getAsker().
Method in class Player
-
- getClass(String, String).
Method in class Mstream
-
- getClickValue(int, int).
Method in class Board
- this method should be overwriten, this is from where you give
the value of the click to Game Panel
- getClickValue(int, int).
Method in class LBoard
- this method should be overwriten, this is from where you give
the value of the click to Game Panel
- getClickValue(int, int).
Method in class MBoard
- this method should be overwriten, this is from where you give
the value of the click to Game Panel
- getClickValue(int, int).
Method in class TBoard
- This method is called by mouseDown() each time a bol is clicked.
- getGame().
Method in class Human
-
- getGame().
Method in class Player
-
- getImage(String).
Method in class Board
- This method is in charge of downloading images for you.
- getInfo().
Method in class Human
-
- getInfo().
Method in class Player
-
- getInfo().
Method in class Wplayer
-
- getlastBol(int, int[]).
Method in class Mbot
- retourne le dernier bol ou arrive la bille
- getName().
Method in class Hplayer
-
- getNick().
Method in class Human
-
- getNick().
Method in class Player
-
- getNick().
Method in class Wplayer
-
- getPlay().
Method in class Human
-
- getPlay().
Method in class Player
-
- getPlay().
Method in class Wplayer
-
- getScore().
Method in class Human
-
- getScore().
Method in class Player
-
- getScore().
Method in class Wplayer
-
- getSocket().
Method in class Wplayer
-
- getTab(String).
Method in class Rules
- return the table, depending on the player's name
- getTabS(String).
Method in class Rules
-
- getTurn().
Method in class Hplayer
-
- gli().
Method in class Mstream
-
- gli(String).
Method in class Wpanel
- GameList creator
- glist.
Variable in class Wpanel
-
- go.
Variable in class Login
-
- Gpanel(Wpanel, Wplayer, String, String).
Constructor for class Gpanel
-
- h.
Variable in class Human
-
- h.
Variable in class Wplayer
-
- handleEvent(Event).
Method in class Gpanel
-
- handleEvent(Event).
Method in class Wpanel
-
- hasard().
Method in class Mbot
- choisit un bol au hasard
- header.
Variable in class Gpanel
-
- header.
Variable in class Login
-
- header.
Variable in class Wpanel
-
- help.
Variable in class Login
-
- help2.
Variable in class Login
-
- hisTurn().
Method in class Human
-
- hisTurn().
Method in class Player
-
- horizBoard.
Variable in class Board
-
- horizBoard.
Variable in class Gpanel
-
- horizBoard.
Variable in class LBoard
- if you want the Board to be horizontal set this to true
- horizBoard.
Variable in class MBoard
-
- horizBoard.
Variable in class TBoard
- if you want the Board to be horizontal set this to true
- host.
Variable in class Login
-
- howManyR(int[]).
Method in class Mbot
- Calcul le nombre de replay possible pour un tableau
- Hplayer().
Constructor for class Hplayer
-
- Hsocket.
Variable in class SocketHub
-
- Human(String, Socket, String).
Constructor for class Human
-
Construct a new Human and launch the Thread
- IH.
Variable in class SocketHub
-
- info.
Variable in class Lbot
-
- info.
Variable in class Mbot
-
- info.
Variable in class Player
-
- info.
Variable in class Tbot
-
- info.
Variable in class Wplayer
-
- infos.
Variable in class Login
-
- infos.
Variable in class Wpanel
-
- init().
Method in class Hplayer
-
- init().
Method in class jGDK
-
- init().
Method in class Login
-
- init(Gpanel).
Method in class Board
- This method must be overwriten by the Game Board, from there you gives
vars to the super class.
- init(Gpanel).
Method in class LBoard
- initialization of the Board
this method is called only once, at the start of the Game.
- init(Gpanel).
Method in class MBoard
- initialization of the Board
this method is called only once, at the start of the Game.
- init(Gpanel).
Method in class TBoard
- initialization of the Board
this method is called only once, at the start of the Game.
- initDone.
Variable in class Board
-
- IO.
Variable in class Mstream
-
- iPlay.
Variable in class Player
-
- isAlive().
Method in class Human
-
- isAlive().
Method in class Player
-
- isAlive().
Method in class Wplayer
-
- itab().
Method in class Rules
-
- jGDK(String[]).
Constructor for class jGDK
- Constructeur, cree les deux joueurs ainsi que la regle puis lance un Thread jGDK
- jSave().
Constructor for class jSave
-
- l.
Variable in class Wpanel
-
- LBoard().
Constructor for class LBoard
- Constructror
- Lbot().
Constructor for class Lbot
- Constructor
- lfixed.
Variable in class Wpanel
-
- ligne.
Variable in class Login
-
- log(String).
Method in class Admin
-
- log(String).
Method in class Game
-
- log(String).
Method in class Human
-
- log(String).
Method in class jGDK
- log : just print a text on the console
- log(String).
Method in class Mbot
- Centralise le log de Mbot
- log(String).
Method in class Mstream
-
- log(String).
Static method in class ServM
- write a msg to the log stream
- log(String).
Method in class SocketHub
-
- log(String).
Method in class Wplayer
-
- loged.
Variable in class Admin
-
- loged.
Variable in class Login
-
- Login().
Constructor for class Login
-
- logo.
Variable in class LBoard
- var in which I store the image
- LRules().
Constructor for class LRules
- constructor
- lw.
Variable in class LBoard
- this is the width of a picture divided + 5
- m(int, int[]).
Method in class LRules
- move, this method is called by move() it returns a new array
for this move at this position on this board as if the paler was player 1
- m(int, int[]).
Method in class MRules
- move
- m(int, int[]).
Method in class Rules
-
- m(int, int[]).
Method in class TRules
- move, this method is called by move() it returns a new array
for this move at this position on this board as if the paler was player 1
- main(String[]).
Static method in class jGDK
-
- main(String[]).
Static method in class ServM
- usage: ServM
- mainPort.
Variable in class ServM
-
- makeUI().
Method in class Gpanel
-
- makeUI().
Method in class Login
-
- makeUI().
Method in class Wpanel
-
- MBoard().
Constructor for class MBoard
- Constructror
- Mbot().
Constructor for class Mbot
- Constructor, DO NOT CHANGE
- me.
Variable in class Admin
-
- me.
Variable in class Login
-
- minimumSize().
Method in class Board
- This is just needed
- mouseDown(Event, int, int).
Method in class Board
- catch mouse clicks and send x,y coordinates of the click in the
Image defined by the user, to getClickValue.
- move.
Variable in class Gpanel
-
- move.
Variable in class Wplayer
-
- move(int, int[]).
Method in class Mbot
- distribution des pions dans les bons bols et retourne le nouveau tableau
- move(int, String).
Method in class Rules
- call m() depending on the player's name
- MRules().
Constructor for class MRules
- constructor
- msg.
Variable in class Gpanel
-
- msg(int, boolean).
Method in class LRules
- message to send a player when he plays something
if p = true that does mean it's for the player and false for the oponnent
- msg(int, boolean).
Method in class MRules
- message to send to this player
- msg(int, boolean).
Method in class Rules
-
- msg(int, boolean).
Method in class TRules
- message to send a player when he plays something
if p = true that does mean it's for the player and false for the oponnent
- MSocket.
Variable in class ServM
-
- Mstream(String).
Constructor for class Mstream
-
Construct a new Mstream and launch the Thread
for a Player
- myBoardName.
Variable in class Hplayer
-
- myDim.
Variable in class Gpanel
-
- myDim.
Variable in class Sbox
-
- myDim.
Variable in class Wpanel
-
- myH.
Variable in class Board
-
- myH.
Variable in class LBoard
- heigth of the board
- myH.
Variable in class MBoard
-
- myH.
Variable in class TBoard
- heigth of the board
- myName.
Variable in class Hplayer
-
- myNick.
Variable in class Lbot
-
- myNick.
Variable in class Mbot
-
- myNick.
Variable in class Player
-
- myNick.
Variable in class Tbot
-
- mynick.
Variable in class Wplayer
-
- MyP.
Variable in class Human
-
- MyP.
Variable in class Wplayer
-
- MyR.
Variable in class Human
-
- MyR.
Variable in class Wplayer
-
- mysize.
Variable in class Board
-
- mySocket.
Variable in class Human
-
- mySocket.
Variable in class Wplayer
-
- myThread.
Variable in class Login
-
- myTurn().
Method in class Wplayer
-
- myW.
Variable in class Board
-
- myW.
Variable in class LBoard
- width of the board (in this case width of the picture I use)
- myW.
Variable in class MBoard
-
- myW.
Variable in class TBoard
- width of the board (in this case width of the picture I use)
- name1.
Variable in class Rules
-
- newData().
Method in class Admin
-
- newGame().
Method in class Game
- create a newGame
- newGame().
Method in class LRules
- init the board
- newGame().
Method in class MRules
- init the board
- newGame().
Method in class Rules
-
- newGame().
Method in class TRules
- init the board
- nick.
Variable in class Abox
-
- nick.
Variable in class Mstream
-
- nick.
Variable in class Pbox
-
- nick.
Variable in class Sbox
-
- nick1.
Variable in class Game
-
- nick2.
Variable in class Game
-
- no.
Variable in class Pbox
-
- no.
Variable in class Sbox
-
- normalize(String, int).
Method in class Wpanel
- String normalizer
- ok.
Variable in class Abox
-
- ok.
Variable in class Ebox
-
- ok.
Variable in class Wbox
-
- open().
Method in class Admin
- Read jsave
- owner.
Variable in class Board
-
- p.
Variable in class Hplayer
-
- p.
Variable in class Wpanel
-
- paint(Graphics).
Method in class Board
- paint() create a new Graphics on which we will draw offscreen
then it displays this graphics when it's finished.
- paintBoard(Graphics).
Method in class Board
- This method must be overwriten by the Game Board, this where you
draw the board
- paintBoard(Graphics).
Method in class LBoard
- This method must be overwriten by the Game Board, this where you
draw the board
- paintBoard(Graphics).
Method in class MBoard
- This method must be overwriten by the Game Board, this where you
draw the board
- paintBoard(Graphics).
Method in class TBoard
- this method is each time the player receive
a new array representing the game Board.
- panel.
Variable in class Login
-
- parent.
Variable in class Abox
-
- parent.
Variable in class Pbox
-
- parent.
Variable in class Sbox
-
- parent.
Variable in class Wbox
-
- parseG(String).
Method in class Gpanel
-
- parseS(char, String, boolean).
Method in class Mstream
- parse the input stream
- parseS(String).
Method in class Admin
- Parse the stream
- ParseS(String).
Method in class Gpanel
-
- parseS(String).
Method in class Login
-
- ParseS(String).
Method in class Wpanel
- Parse the string and do what's needed
- parseS(String, Player, Player).
Method in class Game
- Parse the incoming String an do what's needed
- part().
Method in class Human
-
- part().
Method in class Player
-
- part(String).
Method in class Gpanel
-
- password.
Variable in class jSave
-
- Pbox(Frame, String, boolean).
Constructor for class Pbox
-
- PH.
Variable in class SocketHub
-
- pict.
Variable in class MBoard
-
- pictName.
Variable in class MBoard
-
- picts.
Variable in class TBoard
- the array in which I'll store images 0 for background
1 for player's crosses 2 for opponent crosses
- play.
Variable in class Human
-
- play.
Variable in class Wplayer
-
- play(int).
Method in class Gpanel
-
- play(int).
Method in class Hplayer
-
- play(int, Player).
Method in class jGDK
-
- play(int[]).
Method in class Lbot
- This method must return an integer for a given tab that's all
- play(int[]).
Method in class Mbot
-
- play(int[]).
Method in class Player
-
- play(int[]).
Method in class Tbot
- This method must return an integer for a given tab that's all
- player.
Static variable in class Gpanel
-
- player.
Variable in class Mstream
-
- player.
Variable in class Wpanel
-
- Player().
Constructor for class Player
- Constructor1
- Player(String, Socket, String).
Constructor for class Player
- Constructor3
- Player(String, String, boolean).
Constructor for class Player
- Constructor2
- player1.
Variable in class Game
-
- player1.
Variable in class jGDK
-
- player2.
Variable in class Game
-
- player2.
Variable in class jGDK
-
- playing().
Method in class Human
-
- playing().
Method in class Player
-
- playing().
Method in class Wplayer
-
- port.
Variable in class Login
-
- preferredSize().
Method in class Board
- This is just needed
- prepareSecondShot().
Method in class Mbot
- regarde si en jouant un ce coup il pourrait rejouer le coup suivant
en essayant d'en mettre un dans le Kalaha
- print(String).
Method in class Admin
-
- print(String).
Method in class Gpanel
-
- print(String).
Method in class Hplayer
-
- print(String).
Method in class Wpanel
-
- r(int, int[]).
Method in class LRules
-
return true if the player can replay
- r(int, int[]).
Method in class MRules
-
return true if the player can replay
- r(int, int[]).
Method in class Rules
-
- r(int, int[]).
Method in class TRules
-
return true if the player can replay
- read().
Method in class Human
- Give what's in the buffer and init it
- read().
Method in class Player
-
- read().
Method in class Wplayer
-
- rehash().
Static method in class ServM
- reload jSave.dat
- rejouer(int[]).
Method in class Mbot
- cette methode permet de tester si l'ordinateur est en mesure de jouer
un coup lui permettant de rejouer, c'est a dire la methode test si le
dernier pion est pose dans le kalaha en comencant par la droite, de facon
a rejouer un maximum de fois
- removeItem(String).
Method in class Wpanel
- remove a nick from the list
- replay(int, String).
Method in class Rules
-
- respond(String).
Method in class Pbox
-
- result.
Variable in class Login
-
- result2.
Variable in class Login
-
- rFM.
Variable in class MBoard
-
- rFont.
Variable in class MBoard
-
- rtab(int[]).
Method in class LRules
- reverse the array,
- rtab(int[]).
Method in class Mbot
- inverse le tableau de jeu, cette fonction permet de s'implifier
l'implementation du programme
- rtab(int[]).
Method in class MRules
- reverse the table
- rtab(int[]).
Method in class Rules
-
- rtab(int[]).
Method in class TRules
- reverse the array, this is used as m(),v(),r() works only for 1 player
so we reverse the array each time player2 plays
- rules.
Variable in class Game
-
- rules.
Variable in class jGDK
-
- Rules().
Constructor for class Rules
-
- run().
Method in class Admin
- Reads the stream, parses the Input
- run().
Method in class Game
- Reads the stream, parses the Input
- run().
Method in class Gpanel
-
- run().
Method in class Human
- Reads the stream, and put the result in buf until someone read it
- run().
Method in class Login
-
- run().
Method in class Mstream
- Reads the stream, parses the Input
- run().
Method in class ServM
-
wait for incoming connections and open new streams
- run().
Method in class SocketHub
- Reads the stream, parses the Input until the entry is valid
- run().
Method in class Wpanel
-
- run().
Method in class Wplayer
-
- s.
Variable in class Admin
-
- s.
Variable in class Login
-
- save().
Method in class Admin
-
Save the datas
- Sbox(Frame, String, boolean).
Constructor for class Sbox
-
- score.
Variable in class Human
-
- score.
Variable in class Wplayer
-
- select(int).
Method in class LBoard
- show selected logos
- selected.
Variable in class LBoard
- selected number
- send(String).
Method in class Human
- Print a string to the socket
- send(String).
Method in class Player
-
- send(String).
Method in class Wpanel
-
- send(String).
Method in class Wplayer
-
- server.
Variable in class ServM
-
- ServM(int).
Constructor for class ServM
-
Construct a new Server and launch the Thread
- setAsk(String).
Method in class Human
-
- setAsk(String).
Method in class Player
-
- setAsker(String).
Method in class Human
-
- setAsker(String).
Method in class Player
-
- setGame(String).
Method in class Human
-
- setGame(String).
Method in class Player
-
- setName(String, String).
Method in class Hplayer
-
- setName1(String).
Method in class Rules
- set the name of the player1
- setOwner(jGDK).
Method in class Hplayer
-
- setPlay(String).
Method in class Human
-
- setPlay(String).
Method in class Player
-
- setPlay(String).
Method in class Wplayer
-
- setScore(int).
Method in class Human
-
- setScore(int).
Method in class Player
-
- setScore(int).
Method in class Wplayer
-
- setTurn(boolean).
Method in class Hplayer
-
- setTurn(boolean).
Method in class Human
-
- setTurn(boolean).
Method in class Player
-
- setTurn(boolean).
Method in class Wplayer
-
- setTurn(boolean, int[]).
Method in class Hplayer
-
- setVars(Gpanel, int[], int, int, boolean).
Method in class Board
- this is called by game boards to be sure all the vars are
set right in the super class
- SH.
Variable in class SocketHub
-
- sin.
Variable in class Admin
-
- sin.
Variable in class Login
-
- SocketHub(Socket).
Constructor for class SocketHub
-
Construct a new SocketHub and launch the Thread
- sout.
Variable in class Admin
-
- sout.
Variable in class Login
-
- start().
Method in class Login
-
- startGame(Player, String, String).
Method in class Mstream
-
- startGame(String, String, String).
Method in class Wpanel
- Start Game
- status.
Variable in class Gpanel
-
- status.
Variable in class Wpanel
-
- stop.
Variable in class Gpanel
-
- stop().
Method in class Login
-
- strat().
Method in class Lbot
- This is the method that call all the startegy do what u want with it
- strat().
Method in class Mbot
- cette methode choisie le meilleur coup a jouer et
retourne le bol a jouer sout forme d'entier
- strat().
Method in class Tbot
- This is the method that call all the startegy do what u want with it
- sURL.
Static variable in class Login
-
- tab.
Variable in class Board
-
- tab.
Variable in class Gpanel
-
- tab.
Variable in class LBoard
-
- tab.
Variable in class Lbot
-
- tab.
Variable in class LRules
-
- tab.
Variable in class MBoard
-
- tab.
Variable in class Mbot
-
- tab.
Variable in class MRules
- initialisation des variables
- tab.
Variable in class Rules
-
- tab.
Variable in class TBoard
- Array that gives the start board
- tab.
Variable in class Tbot
-
- tab.
Variable in class TRules
- tab is where the game is saved, this array represent player1's board
where 0 values are unchecked squares , 1 player1's crosses and 2 for player 2.
- tabX.
Variable in class LBoard
- in which I store x and y positions of images
- tabY.
Variable in class LBoard
-
- TBoard().
Constructor for class TBoard
- Constructror
- Tbot().
Constructor for class Tbot
- Constructor
- terminer().
Method in class Mbot
- le methode terminer est appelee si l'ordinateur a 24 pions dans son
kalaha et est donc en position de remporter la partie
- tH.
Variable in class Board
-
- tH().
Method in class Board
- This method calcul the position where to draw the Board (top corner)
- TRules().
Constructor for class TRules
- constructor
- turn.
Variable in class Gpanel
-
- turn.
Variable in class Human
-
- turn.
Variable in class jGDK
-
- turn1.
Variable in class Game
-
- tW.
Variable in class Board
-
- tW().
Method in class Board
- This method calcul the position where to draw the Board (left corner)
- uFM.
Variable in class Wpanel
-
- uformat(String, String, String, String).
Method in class Wpanel
- UserList string formater
- uli().
Method in class Mstream
-
- uli(String).
Method in class Wpanel
- UserList creator
- uliF.
Variable in class Wpanel
-
- ulist.
Variable in class Wpanel
-
- update(Graphics).
Method in class Board
- This overwrite the Component update(Graphics g) method that
normally clean up the Canvas making it flicker
- updUser(String).
Method in class Wpanel
- User Update
- userl.
Variable in class Wpanel
-
- users.
Static variable in class ServM
-
users handle the uselist by binding a nick name to a Human()
- v(int, int[]).
Method in class LRules
-
return true if this move is valid
- v(int, int[]).
Method in class MRules
- is this move valid?
- v(int, int[]).
Method in class Rules
-
- v(int, int[]).
Method in class TRules
-
return true if this move is valid
- validNick(String, String).
Method in class SocketHub
-
Check if the nick is valid and add it in the userlist
- verif(int, String).
Method in class Rules
-
- w(int[]).
Method in class LRules
- win, loose , tie
return 0 if not finished
1 if this player win
2 if the opponent win
-1 if it's a tie
- w(int[]).
Method in class MRules
- win, loose , tie
- w(int[]).
Method in class Rules
-
- w(int[]).
Method in class TRules
- win, loose , tie
return 0 if not finished
1 if this player win
2 if the opponent win
-1 if it's a tie
- waitcount.
Variable in class Game
-
- waiting.
Variable in class Game
-
- Wbox(Frame, String, boolean).
Constructor for class Wbox
-
- win(String).
Method in class Rules
-
- Wpanel(Wplayer).
Constructor for class Wpanel
-
- Wplayer(String, Socket, String).
Constructor for class Wplayer
-
- yes.
Variable in class Pbox
-
- yes.
Variable in class Sbox
-