java.lang.Object | +----Mstream
Code strings going thru Mstream from the player C who game message - connection requirement return C G - game list required W - user list required (not used) Q - users quit A who message - accept connection with [who] return A - for the player C N message - cannot ask [who] W - wait .. asking [who] (cf R string for another player) A N message - cannot connect Y - - connected (cf Z string for another player) L nick1>info1>from1>playing1>nick2>... give the userlist G name1:field1#name2:field2# ... give the gamelist - for another player R myNick game message - ask [who] Z Y myNick message - connect
private Thread IO
private String nick
private Player player
public Mstream(String token)
public void run()
void parseS(char comm, String arg, boolean playing)
void startGame(Player required, String who, String game)
String getClass(String key, String type)
void fb(String msg)
void gli()
void uli()
void log(String msg)