Class Player

java.lang.Object
   |
   +----Player

public class Player
extends Object
See Also:
ServM

Variable Index

 o bot
 o info
 o iPlay
 o myNick

Constructor Index

 o Player()
Constructor1
 o Player(String, Socket, String)
Constructor3
 o Player(String, String, boolean)
Constructor2

Method Index

 o asked()
 o asking()
 o clean()
 o delAsk(String)
 o delAsker(String)
 o die()
 o getAddy()
 o getAsk()
 o getAsker()
 o getGame()
 o getInfo()
 o getNick()
 o getPlay()
 o getScore()
 o hisTurn()
 o isAlive()
 o part()
 o play(int[])
 o playing()
 o read()
 o send(String)
 o setAsk(String)
 o setAsker(String)
 o setGame(String)
 o setPlay(String)
 o setScore(int)
 o setTurn(boolean)

Variables

 o iPlay
 String iPlay
 o myNick
 String myNick
 o info
 String info
 o bot
 boolean bot

Constructors

 o Player
 public Player()
Constructor1

 o Player
 public Player(String name,
               String info,
               boolean type)
Constructor2

 o Player
 public Player(String nick,
               Socket Hsocket,
               String comm)
Constructor3

Methods

 o hisTurn
 boolean hisTurn()
 o playing
 boolean playing()
 o isAlive
 boolean isAlive()
 o asking
 boolean asking()
 o asked
 boolean asked()
 o getAddy
 String getAddy()
 o getAsk
 String getAsk()
 o getNick
 String getNick()
 o getAsker
 String getAsker()
 o getInfo
 String getInfo()
 o getGame
 String getGame()
 o getPlay
 String getPlay()
 o getScore
 int getScore()
 o read
 synchronized String read()
 o play
 synchronized int play(int tab[])
 o send
 synchronized boolean send(String text)
 o setAsk
 synchronized void setAsk(String asked)
 o setTurn
 synchronized void setTurn(boolean play)
 o setGame
 synchronized void setGame(String gamez)
 o setAsker
 synchronized void setAsker(String nick)
 o setPlay
 synchronized void setPlay(String player)
 o setScore
 synchronized void setScore(int newscore)
 o delAsk
 synchronized void delAsk(String nick)
 o delAsker
 synchronized void delAsker(String who)
 o part
 synchronized void part()
 o die
 synchronized void die()
 o clean
 synchronized void clean()